The Android approach could theoretically handle any pixel-per-inch density. But for convenience, Google set up what Hackborn called "a few major buckets..ldpi (approx 120dpi), mdpi (160 dpi), hdpi (240 dpi), and xhdpi (320 dpi)." To handle the approach, Google exhorts programmers, "Provide resources for different screen densities (DPI) to ensure that your app looks great on any device.". So there's upfront work for coders and graphic designers. But the result, she said, is that software adapted reasonably well to the arrival of the Galaxy Nexus and its 316dpi, 1280x720 screen.
"Android and its applications were able to pretty much run on it as-is," Hackborn said, So yes, the Android approach is flexible, It had to be, of course: from the start, Google envisioned Android as an operating system for many manufacturers, Things work very differently in the world of the iPhone, where luphie incisive iphone x aluminium metal bumper case - silver reviews Apple is in firm control, With iOS, programmers pay more attention to each pixel, When the iPhone 4 arrived, the screen resolution doubled exactly from 480x320 to 960x640, making the pixel-doubling math easy, Many signs point to the next-generation iPad taking the same approach, doubling the first iPads' 1024x768 resolution to 2,048x1,536 pixels..
Apple's approach surprised Tim Bray, an Android developer evangelist for Google, when he realized how it worked from Farina's explanation. "I initially shook my head in disbelief at all the little bits of hard-coded arithmetic, like y += 7 and MARGIN - 30. Clearly this logic is not resilient in the face of a different-shaped screen. But I bet it's fast," Bray said. He added. It's plausible, as Nick Farina implies, that iOS' fixed-dimensions screen model is partly responsible for the astonishingly-fast performance Apple wrings out of the underlying hardware.
And luphie incisive iphone x aluminium metal bumper case - silver reviews I'm not even saying that Apple's choice here is wrong, The trade-off, if I understand it correctly, is form-factor flexibility for performance and simplicity, and so far that's been working out pretty well for them, Programmers using Google's mobile operating system must reckon with upfront work for the wide range of Android screens, but the benefit is flexibility, One of the pesky fragmentation issues Android programmers must worry about is different screen sizes, With resolution changing from one phone to another, programmers have to figure out exactly how much room they can devote to icons, photos, video game backgrounds, dialog boxes, But, Google argues, paying the price upfront pays programmers back in the long run--and helps them avoid the fixed-resolution difficulties that afflicted Palm..
CNET también está disponible en español. Don't show this again. There are several themes that came out of CES 2012, where Verizon first showed off the LG Spectrum, one of its latest 4G LTE superphones. LTE was one of these themes, of course, and the Spectrum delivers. HD, as in high-definition video, was another. Like the LG Nitro HD, the Spectrum has a terrific 4.5-inch HD display, a 1.5GHz dual-core Snapdragon processor, and an 8-megapixel camera with support for 1080p video recording. There's also a 1.3-megapixel front-facing camera and the phone runs the Android 2.3 Gingerbread OS.
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